I manage the full 3D production pipeline from modelling, texturing,rendering and final delivery. I specialise in creating high quality, realistic assets for product visualisation, marketing and interactive applications.
I have a strong foundation in tools like Unreal, Substance painter & designer , Zbrush, Maya and premier pro. My work focuses on realism and detail with a focus on environment and prop design.
Digitally recreate their furniture collection through detailed 3D asset replication. Using reference images and physical measurements, I model, texture, and render accurate, high-quality versions of their products for both real-time and offline use.
These assets will be integrated into a full interior environment to showcase how each piece fits within a styled space. I also provide standalone turnarounds of each model to highlight materials, form, and craftsmanship. Final renders are delivered in high resolution and tailored for marketing use, including product pages and social media content.